Elysium / Structure Studio

Structure first. Materials second.

A pretrained depth-conditioned image pipeline for architectural studies. Not a newly trained model, a measured depth scanner, or a Blender scene reconstructor.

Output stage
Column emission

Masks must match source dimensions. Black-mask pixels are copied exactly from the original in material modes. Depth maps must match the source framing.

Compute: depth estimation can run on CPU. Diffusion needs a compatible GPU (or explicit slow-CPU opt-in). This app never provisions paid hardware.

Clay: generated afresh from the depth map, without reusing the original RGB latents. It is a 2D clay study—not editable 3D geometry.

Privacy: uploads are processed by the machine hosting this app. No automatic training, dataset collection, or Hub upload of inputs.